LATALE SEASON 2 PSYKICKER BUILD

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The two Wind-stalker classes also provide many Ely buffs that make getting money in LaTale faster that most other classes. But yeah overall which ever class one decides upon it’s all about learning to play it efficiently. What may be difficult for one person could be easy for another. Chymes Good work by the way: Some just take more test time! For example generally speaking if you have a psykicker and sefi at the same level and gear it’s more likely that your psykicker would hit more especially if it has l4.

It’s damage is also weaker than katanas. I was planning on coming back, see how things are, but so far, the class balance info has been vague. Especially when looking at the skill resets you get from both black and blue soul. Especially since I don’t think those ratings factor in things like gear, sub-classes, or how they interact with endgame dungeons. What may be difficult for one person could be easy for another. I feel like the native class rating is the proper rating and this is just a rating given by a players point of a view. That is why I included it C: D]How hard gearing the class is.

Gearing a magic class is hard though, gems and equipment enchanted with good stats aren’t as common as they would be for a physical class. And thank you for your input.

But even in the solo context is sounds reasonable. Though our opinions differ Sirius also has an overview of the classes on the LaTale Discord in the guide section that is also very educational — especially when it comes to describing each class — since my descriptions were pertaining more to my opinion of what makes a class less or more difficult rather than what the class actually is.

Latale Gunslinger 3rd Job Gameplay 2

Sign In or Register to comment. But yeah overall which ever class one decides upon it’s all about learning to play it efficiently. I noticed that in our server the clear majority of players were physical so it was pretty challenging and often more expensive to buy red gems than it was to buy blue. June edited June I would disagree about the soulless one, back in OGP days I got my soulless to really easily only using the red soul, you dont even need to worry about cooldowns that much since you have a skill to reduce their cooldow, same goes for demigod yes it does change from chaos to whatever the other one was but really it isnt that hard to deal with the different attacks, the only thing you need to change between the two is the order of the skills.

Easy to play hard to master. This is just my thoughts on it, I’m open to corrections: AugustineVii Thank you for taking time and putting those pictures up but I would argue that native, built-in class difficulty rating is less accurate than that of Chymes’. The only class Im interested in playing is probably TK but I wasnt sure just how bad the damage gulf is.

  CHARLIE HADEN PAT METHENY CINEMA PARADISO

I feel like the native class rating is the proper rating and this is just a rating given by a players point of a view. Demigod while overall does not struggle with gearing or damage is forced to switch stances after a given amount of time– and not always favorably.

I believe it lacks the evade as well but I might be wrong on this. Though the general raitings are okay- latlae wanted to create something more specific to what players would actually experience once they leave the base classes of Warrior- Knight-Wizard -Explorer- Engineer-Soul Reaver – Card Master – Wanderer- Monk. On top of that outside of one stance -blue soul- its seasno tend to have longer windup times that can often be interrupted or cause you to die while using them if you are not careful.

I sorted it by: Thus, I wrote the description as if the person playing wanted to maximize their damage output. Aegelweard Deason Yeah I was on the fence about most of the explorer classes– psykicier rogue master was the main reason i put it up there given how much they rely on well enchanted gear to output damage If you aren’t critting your dps is lackluster As for judgment I might have phrased that weirdly, what I was trying to say was that playing judgment requires you to kite mobs a Seasoon compared to other classes, doing that effectively can be troublesome.

I’m sure most people don’t realize it. Chymes’ is based on 4th job or subclasses.

These classes require more management than that of the easy and intermediate classes. PK wasn’t hard at all lol. Given that your hardest hitting skills — and infinity skill — are on black soul as well as the buffs that allow you to increase your burst on all of the psykicket souls that by itself is hard to manage. The only real issue with the class is the slow windups for the skills though it gets faster as you class change, it’s still awfully slow.

While these classes are not much harder than that of the classes rated easy many of them require higher levels of management regarding skills and buffs.

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I’ve heard that it is easier to stack magic than str, but that might be wrong. Because some classes require a TON of work for it to output decent dps in comparison to others.

  CHEONGDAMDONG ALICE SYNOPSIS 16

If you were to do a pure red pssykicker build without using seaso soul at all I would think you would be gimping your dps for no reason. Judge and Rm can evade easily so you’re completely right.

Also, just as a side note Rogue Master, Judgment, and Psykicker were the classes I had the hardest time placing as I feel some aspects make them hard while others not so much. I mean they were the ones who created the classes so how could it not be accurate?

What a beautiful guide! This class requires STRONG skill management as it can change between 3 different forms that all have separate cool-downs. Overall a good list, j ust some thoughts, though of course it’s up to you to consider them. Magic classes can use elemental stones to far more potential than physical classes, which gives a pretty good damage boost. Chymes Good work by the way: If it’s purely based on how hard it is to get strong then the korean tier list sounds pretty good to be honest.

Some just take more test time!

–Class Difficulty Guidance–

Also if you play enough you can get used to the mechanics of every class so it’s more on how you like to play the game. Idk pwykicker that klt tier list is about ability to solo or how good a class is in a party. Even if they latalee have patches that change things the way the class plays is how you make it.

Especially since I don’t think those ratings factor in things like gear, sub-classes, or how they interact with endgame dungeons. I would consider moving it down after seaeon see what the goddess patch buffs do for it, if anything.

I got use to calling them Blade Slingers. AugustineVii Honestly, the reason I made this guide was because I did not find those ratings accurate compared to where most players would be.

Its cool to hear other peoples opinions on what classes belong where though because the more psykifker that happens the more newer players get to see different points of view C: Also I think you should put Katana Wanderer on Super easy category, since it rips trough everything until the level dungeons even without great gear: That overview also touches more on classes that will need more gear investment.