ENB SERIES V0.076 FOR GTA SAN ANDREAS

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Fixed artifact of hiding effects with modified particles installed fire, nitro. Added time fade parameter for depth of field. Press shift and enter keys together to show control parameters that can be modified by Press shift and enter keys together to show control parameters that can be modified by And remember, this is for testing only, final effect will look differently. Terms of use Legal info Privacy policy. Added new parameters and effect Depth Of Field. This is the test version of reflective environment bump mapping.

Added underwater effects with caustics and various fades. Fixed artifact of hiding effects with modified particles installed fire, nitro. Only few parameters added related to cars lighting. Some problems with dissapearing and flickering of SSAO and soft shadows now solved. Fixed artifact of hiding effects with modified particles installed fire, nitro. Motion blur effect still works incorrect, but i decide to let it be, later may be i find out what is wrong. Terms of use Legal info Privacy policy.

Currently these parameters are global for all cars. By default allmost everything set to maximal quality for GeForce, be careful. Activated preset OcclusionQuality for high-end videocards. Only few parameters added related to cars lighting. Changed method of copying textures, now car tuning works fast. Press shift and enter keys together to show control parameters that can be modified by qndreas This recompilation based on version 0. Performance of shadows also increased.

And remember, this is for testing only, final effect will look differently.

Reflective bump can be toggled by specific variable. Added parameter to capture reflection from last frame. Works correctly with non-fullscreen viewports, motion blur vectors are not limited any more, added new parameter ShadowBlurRange to control bluriness of shadows, FadeDistance to v0.0766 ambient occlusion distance, UseEnvBump to deform reflections on cars and two additional parameters for this bump deformations. Modified ssao and ssil effects for better quality and performance, added support of multipass effect.

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Added sun, moon, stars parameters to control size and intensity.

Some problems with dissapearing and flickering of SSAO and soft shadows gtta solved. And remember, this is for testing only, final effect will look differently.

Motion blur effect still works incorrect, but i decide to let it be, later may be i find out what is wrong. This is test of brightness adaptation completely in hardware, and as result is less CPU dependent and faster code. Added enbhelper plugin support for game version 1. Added injector version for compability with video recording and overlay software.

Added external shaders for water, vehicles, underwater, sky, environment map as blurred sky, separated depth of field from prepass shader. Added new parameters and effect Depth Of Field.

Added new parameter UsePaletteTexture, now ggta can change color correction by custom bitmap image. Motion blur effect still works incorrect, but i decide to let it be, later may be i find out what is wrong. Terms of use Legal info Privacy policy. Lighting from sky for cars is added.

GTA San Andreas xXDesignX ENB Series v Configured Mod –

Fixed artifact of hiding effects with modified particles installed fire, nitro. By default allmost everything set to maximal quality for GeForce, be careful.

Performance of shadows also increased. Fixed aspect ratio bug of sun, moon, stars and glowing sprites. Terms of use Legal info Privacy policy. Fixed artifacts of previous versions. Fixed artifacts of previous versions. Added dithering to the sky to decrease color banding. Some problems with dissapearing and flickering of SSAO and soft shadows now solved.

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GTA:SA Mods: ENB Series

This recompilation based on version 0. Added shadow blurring range parameter. Fixed artifact of hiding effects with modified particles installed saan, nitro. Added reflections and per pixel lighting to vehicles.

Released ENBSeries v for GTA San Andreas – ashslow PC game blog

Added new parameters and effect Depth Of Field. This is test of brightness adaptation completely in hardware, and as result is less Sefies dependent and faster code.

Added underwater effects with caustics and various fades. Fixed some bugs that makes game crashes after long play, perhaps some graphic artefacts from these also, check out.

xXDesignX ENB Series v0.076 Configured 2013

This is the test version of reflective environment bump mapping. Changed method of copying textures, now car tuning works fast. Added parameter to toggle off game color filter. Alpha channel of normal map is now can be filled by mask data from external shaders, so it can disable post processing effects and ssao or can apply custom effects to peds, vehicles, water or exclude them calculations, for example for rain or clouds.

Added time fade parameter for depth of field.